© 2021 Tippett Studio. All rights reserved.
The VFX Producer is responsible for overseeing nearly all aspects of a project from the early stages of the bidding process, throughout show production, and up to its successful completion.
The CG Puppet Artist (Rigger) creates and maintains animation control and surface deformation simulating an organic surface quality for characters used in production.
The CG Painter is responsible for the creation and application of textures as well as setting shader parameters to achieve surface qualities needed in the completion of assets used in production.
The Technical Director adds the lighting that creates atmosphere, realism, tone, and depth to a scene.
The Environment Artist models, shades, textures, lights and renders CG Environments and Assets.
The Digital Resources Wrangler (DRW) is part of a team that manages the I/O, rendering, and disk space resources of a VFX studio.
The Compositor is responsible for compositing visual effects shots using NUKE and in-house software packages in our Linux-based production pipeline.
The Pipeline Technical Assistant works to ensure that productions run smoothly and efficiently. This position reports to the R&D Manager.
The Sr. FX Animator designs dynamic and procedural systems to create natural phenomena and other visual effects.
The FX Animator uses dynamic and procedural systems to create natural phenomena and other visual effects.
© 2021 Tippett Studio