Please click below for descriptions, requirements, and application instructions:
VFX Producer
VFX Producers oversee nearly all aspects of a project from the early stages of the bidding process, throughout show production, up to its successful completion
CG Supervisor
CG Supervisors design, problem solve, oversee and manage the complexities of the entire CG production pipeline from start to finish
Matchmove Artist
CG Match Move Artists are responsible for recreating sets, objects and camera motion in a 3D software environment to match a live-action background image.
Compositor
Compositors are responsible for compositing visual effects shots using Nuke and in-house software
Environment Artist
Environment Artists create, manage, and maintain CG environments and assets
Fur/Groom Artist
Fur/Groom Artists create hair, fur, and feather grooms for characters
FX Animator (Mid/Sr. Level)
FX Animators use dynamic and procedural systems to create natural phenomena (smoke, fire, cloth, etc.) and other visual effects
Lighting TD (Mid/Sr. Level)
Lighting Technical Directors create atmosphere, realism, tone and depth, visually balancing individual elements to create passes needed for compositors to produce a convincing image
Look Development TD
Look Development TDs combine materials, textures, lighting and models to match or establish a desired look for the asset before and throughout the VFX production process
Matte Painter
Matte Painters create original 2D, 2.5D or 3D photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates
Rigging Artist
Rigging Artists set up and manage rigging and enveloping for hero and background creatures, vehicles, and props in Maya
Texture Artist
Texture Artists create and apply textures to achieve surface qualities needed in the development of assets used in production