Matrix Revolutions

The Matrix Revolutions allowed Tippett Studio to stretch our creative muscles, to invent techniques that would bring the Wachowski Brothers visions to life.

“It was a collaboration, without a doubt,” said John Gaeta, VFX Designer for the Matrix trilogy. “We really felt like these guys understood this world and that we were in good hands the whole way.”

Everything from the scorched terrain to the lightning-streaked skies were created by the team at Tippett Studio.  The environments were complex, beautiful, and almost wholly synthetic. In fact, the only live action in the six-minute sequence in which Neo and Trinity journey to Machine City is the practical cockpit with the actors shot against green screen.

Creating a believable computer-generated Machine City was hardly an easy task.  Images of the human nervous system combined with long exposure times and time-lapse techniques were some of the elements used to create the ethereal effects called Neo-Vision, the result of an ambitious and skillful collaboration between effects animators and compositors.

When faced with the challenge of creating an expansive space environment, the team incorporated digital matte paintings with 3D geometry to produce digital cycloramas that would serve as the Machine City background as well as the clear blue sky above the dark and polluted clouds.

Tippett was honored, alongside the other Matrix Revolutions VFX providers, with a nomination at the 2003 Visual Effects Society awards ceremony in the category of Outstanding Visual Effects in a Visual Effects-Driven Motion Picture.

Creative Team

  •  Craig Hayes (VFX Supervisor)
  • Amy Wixson (VFX Producer)
  • Simon Allen (Animation Supervisor )
  • Matt Jacobs (Compositing Supervisor)
  • Alan Boucek (Compositing Supervisor)
  • Grant Niesner (Art Director)

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